UMC Utrecht

UMC Utrecht

Matching patients and professionals, in a couple clicks.

Matching patients and professionals,

in a couple clicks.

UMC Utrecht

Location

Amsterdam

Project date

2021

Services

Mobile UX & Research

UMC Utrecht

Location

Amsterdam

Project date

2021

Services

Mobile UX & Research

Introduction

UMC Utrecht, one of the leading academic hospitals in the Netherlands, aimed to streamline its patient-professional matching process for medical research. The objective was to design a user-friendly mobile application that would connect patients with medical professionals, ensuring efficient research participation while enhancing the overall patient experience.

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ICON ITTERATIONS

Understanding the Challenge

UMC Utrecht's existing patient-professional matching process involved a unmanagable manual system, causing delays and inefficiencies. Our primary challenge was to create an intuitive, user-centered mobile app that would simplify this process, making it easier for patients to engage in medical research and find more relevant studies for both.

The process

1

Research and Discovery

To kick off the project, I conducted a thorough research phase that involved:


User Interviews

I interviewed both patients and medical professionals to understand their pain points and expectations.


Competitive Analysis

I analyzed similar applications in the healthcare industry to identify best practices and areas for improvement.


User Personas

I created personas to guide the design process and ensure that the app catered to the specific needs of different user groups.

2

Wireframing and prototyping

Based on the insights gathered during the research phase, I began wireframing and prototyping the app. Key steps in this phase included:


Low-Fidelity Wireframes

I created low-fidelity wireframes to map out the app's structure and flow, focusing on usability and functionality.


User Testing

I conducted usability testing sessions with potential users to gather feedback and iterate on the design.

3

Iteration and Design Refinement

After analyzing user feedback, I made iterative improvements to the wireframes and created high-fidelity prototypes. This stage involved:


Visual Design

I refined the app's visual aesthetics to ensure a clean and user-friendly interface and itterate on it.


Usability Testing Iterations

I continued to conduct usability testing with the high-fidelity prototypes, incorporating user feedback into design refinements.

Onboarding flow

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STEP 6

Apply to study

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STEP 2

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STEP 5

STEP 6

Onboarding flow

STEP 1

STEP 2

STEP 3

STEP 4

STEP 5

STEP 6

Apply to study

STEP 1

STEP 2

STEP 3

STEP 4

STEP 5

STEP 6